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Ghost Grab
Top down puzzle game

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• ”Collect the escaped ghosts as a clumsy witch’s assistant by solving puzzles across colourful dimensions.”

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Our group logo

PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 3 Graphic Artists

  • 3 Animators

  • 6 Game Programmers

Production time:

  • 6 weeks half-speed = Around 120 hours.

Engine:

  • Unity

My Contribution:

  • Creating and designing world 1 and world 3

  • Creating prefabs

  • Level propping / Level art

  • Producing and mixing SFX

  • Member in Sound task force

  • Member in Story task force

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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