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• ”Collect the escaped ghosts as a clumsy witch’s assistant by solving puzzles across colourful dimensions.”
Our group logo
PROJECT OVERVIEW
The team:
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2 Level Designers
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3 Graphic Artists
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3 Animators
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6 Game Programmers
Production time:
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6 weeks half-speed = Around 120 hours.
Engine:
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Unity
My Contribution:
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Creating and designing world 1 and world 3
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Creating prefabs
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Level propping / Level art
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Producing and mixing SFX
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Member in Sound task force
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Member in Story task force
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
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