top of page
ld22jakobpihl.jpg

Ever since I first played Banjo-Kazooie as a kid, I have been in love with video games and how they are developed. I have always wanted to be a part making games, but I never had the courage or knowledge to take that first step into the business.

​

During my 12 years as a production line operator at a factory, I have created small personal projects in Unreal Engine in my spare time to get a grasp of what I can do in terms of game development. When I figured out what I wanted to do and how to approach it, I applied to The Game Assembly as a level designer.

Level design speaks to me in a way that I can't explain, but I feel like it's the most optimal way for me to put my ideas and creativity into an actual reality.

​

I'm happy to have come this far into my newly started journey in the game development business and I'm truly excited to see where it will take me in the future!

​

I hope my portfolio has been an enjoyable read.

​

Thank you so much for your time!

bottom of page