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Eggscapism
First person puzzle horror game

"Trapped in an Arctic lab with a giant egg, you must find a way to send an urgent message for help in this 1940s first-person puzzle adventure."

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Our group logo

PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 4 Graphic Artists

  • 3 Animators

  • 5 Game Programmers

  • 3 Technical Artists

Production time:

  • 4 weeks half-speed = Around 80 hours.

Engine:

  • Unreal Engine, with level exporting to our own engine (Clockwork Engine)

My Contribution:

  • Creating a functional prototype of the game

  • Co-designing the playable level

  • Member in Sound task force

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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