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Eggscapism
First person puzzle horror game
"Trapped in an Arctic lab with a giant egg, you must find a way to send an urgent message for help in this 1940s first-person puzzle adventure."
Our group logo
PROJECT OVERVIEW
The team:
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3 Level Designers
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4 Graphic Artists
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3 Animators
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5 Game Programmers
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3 Technical Artists
Production time:
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4 weeks half-speed = Around 80 hours.
Engine:
- Unreal Engine, with level exporting to our own engine (Clockwork Engine)
My Contribution:
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Creating a functional prototype of the game
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Co-designing the playable level
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Member in Sound task force
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
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